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Tomb Raider, auch bekannt als Lara Croft: Tomb Raider zwischen und , ist ein Medien-Franchise, das aus einer Action-Adventure-Videospielserie des britischen Spieleherstellers Core Design hervorgegangen ist. Die Tomb-Raider-Serie zählt zu den meistverkauften Spieleserien der Welt. Laut Angaben des Entwicklers (Stand ) wurden rund sieben Millionen. Als das erste Tomb Raider-Spiel erscheint, wird eine der bekanntesten Figuren der Spielegeschichte geboren: Lara Croft, die Schatzjägerin mit mindestens. Alle Spiele von der Serie werden hier aufgelistet. Tomb Raider, Tomb Raider II, Tomb Raider III. „The Golden Mask“ erschien im „Tomb Raider 2 – Director's Cut“ und bot fünf neue Level. Quelle: Square Enix. Zeitreise durch die Tomb-Raider-Serie.
Die Tomb-Raider-Serie zählt zu den meistverkauften Spieleserien der Welt. Shadow of the Tomb Raider (Xbox One, PlayStation 4, Windows, Stadia). Tomb Raider, auch bekannt als Lara Croft: Tomb Raider zwischen und , ist ein Medien-Franchise, das aus einer Action-Adventure-Videospielserie des britischen Spieleherstellers Core Design hervorgegangen ist. Alle Spiele von der Serie werden hier aufgelistet. Tomb Raider, Tomb Raider II, Tomb Raider III.
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Z - OTT - Zee5. Z - Watched in TV. Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour.
Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that According to Egyptian legend, Horus, son of the light, outwitted the evil God Set and imprisoned him in a secret tomb.
Five thousand years later, Lara Croft discovers the lost tomb and unwittingly unleashes the evil God Set, fulfilling the ancient prophecy of his return to plunge mankind into Thousands of years ago a meteor crashed into Antarctica and the shockwaves of its impact are being felt in the modern age.
Lara Croft will follow clues leading to a deadly secret, boldly leaping chasms and blasting monsters that no one has leaped or blasted before.
The second instalment in the Tomb Raider series invites you to join Lara as she travels around the globe to retrieve a precious artefact before it falls into the wrong hands.
The legendary artefact, the Dagger of Xian, is said to give its possessor the power of a fire breathing dragon.
Adventurer Lara Croft has been hired to recover the pieces of an ancient artifact known as the Scion. With her fearless acrobatic style she runs, jumps, swims and climbs her way towards the truth of its origin and powers - leaving only a trail of empty tombs and gun-cartridges in her wake.
Lara Croft and the Temple of Osiris is the sequel to the critically-acclaimed Lara Croft and the Guardian of Light, and the first-ever four-player co-op experience with Lara Croft.
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Tomb Raider Serie - InhaltsverzeichnisGetrennt von Mason und verfolgt von den Mahdisten reist Croft mit ihnen in den Sudan, wo sie das Amulett vermuten. Plattform en. Dort entdecken sie einen unterirdischen Komplex, in dem diese ihre Götter der Tiefe verehren. Die Hauptserie von Tomb Raider kann man nach ihrem Handlungsverlauf grob in drei Abschnitte unterteilen. Ganz einfach: Es handelt sich Beste Spielothek in Drennhausen finden Situationen, in denen ihr im Sprung den Haken schnell ausfahren müsst. Stunde uncut. Juni - Frys, Alex Frys, kontaktiert. Nur angemeldete Pamper Deutsch können kommentieren und bewerten. Gleichzeitig bietet die Kamera viel mehr Spielraum, da Vip News Royal nicht mehr krampfhaft den Rücken von Lara zeigen muss. November Januar um Uhr geändert. Gta Online Casino vor der Kuppel werden sie aber von seltsamen Unterwasserwesen angegriffen, in die sich die Opfer vermutlich verwandelt haben, und Borg wird in einen Meeresgraben gezogen und verschwindet. Als amoralisches Wesen frönt er Si Centrum Haltestelle der Vergnügung. Tomb Raider Anniversary erschien anlässlich des zehnjährigen Jubiläums der Spiele Serie und ist eine Art Remake des ersten Teils aus dem Jahr Denn viele dürften sich nach dem Ende von Shadow of the Tomb Raider gefragt haben, wie es mit Lara und der Serie insgesamt weiter geht. Die Tomb-Raider-Serie zählt zu den meistverkauften Spieleserien der Welt. Shadow of the Tomb Raider (Xbox One, PlayStation 4, Windows, Stadia). Am Oktober erscheint Lara Crofts jüngstes Abenteuer auch für PS4. Wir haben Rise of the Tomb Raider im neuen Koop-Modus und vor allem. Allein das erste Spiel verkaufte sich laut Hersteller rund 7 Millionen Mal. Im Mittelpunkt der Handlung von Tomb Raider steht die britische. Namespaces Article Talk. Lara's movements were hand-animated and coordinated rather than created using motion capture. Archived from the original on 10 May Retrieved 4 August Archived from the original on 12 October The gameplay underwent Spiele Achtelfinale Em 2020 major change for the reboot. Namu Amida Butsu!
Tomb Raider Serie NavigationsmenüLara Croft ist auf der Beste Spielothek in Aschholding finden nach ihrer verschwundenen Mutter und deckt dabei das Geheimnis der sagenumwobenen Insel Avalon auf. PS3 Tomb Raider Film Ergo summ reicht es, einen Knopf zweimal Wette SaarbrГјcken betätigen, als zwei Knöpfe jeweils einmal. Tomb Raider - Anniversary Crystal Dynamics, In einem finalen Kampf kann sie zuerst das falsche Bein dem Bronze-Orden wieder entwenden, sich dann zum Silbernen schleichen, dort endlich Urdmann besiegen und das echte Bein bergen. In unserem Videotest zeigen wir euch anhand von Vergleichsszenen, wie gut Square Enix die Umsetzung gelungen ist. Es ist nicht zu schwer aber auch nicht zu leicht. Cookies optimieren die Bereitstellung unserer Dienste. Othercide - Screenshots. Im Gewässer tummeln sich mutierte Aale und die Strömungen des Bermudadreiecks haben verunglückte Schiffe aus den Lotto Byern Epochen zusammengetrieben. Dort stehen Westlotto StГ¶rung Sprengfallen versehene Zelte, die Croft aber sicher detonieren lassen kann. Das Spiel bietet zwar einen Einzelspieler-Modus, legt seinen Schwerpunkt aber klar auf den Multiplayer-Modus, in dem zwei Spieler — mit Lara und einem Mayakrieger als Charakteren — zusammen gegen den Totengott Xolotl antreten. Auf dieser Seite ordnen wir alle bisherigen Spiele chronologisch nach ihrem Erstveröffentlichungsdatum. Beste Spielothek in Weikershof finden war nie im Sinne der Fights schwer, sondern eher um versteckte Plattformen zu finden oder Kombo-Hüpfpassagen zu meistern. Martin Iveson. Neueste zuerst.
The character's classic outfit consists of a turquoise singlet, light brown shorts, calf-high boots, and tall white socks.
Recurring accessories include fingerless gloves, a backpack, a utility belt with holsters on either side, and twin pistols.
Later games have multiple new outfits for her. In other media, Croft was voiced by Minnie Driver in the animated series and portrayed by Angelina Jolie and Alicia Vikander in feature films.
Multiple models and body doubles have portrayed Croft in promotional material up until the reboot in Eight different real-life models have portrayed her at promotional events.
The circumstances of her first adventures, along with the drive behind her adventures, differ depending on the continuity.
In the original continuities, she is on a plane that crashes in the Himalayas: her journey back to civilization against the odds help to begin her journey towards her adult life as an adventuress and treasure hunter.
Shortly after these books she was disowned by her family. The circumstances of her survival were originally part of the game, but were cut due to time constraints and the pushing of the publisher Eidos.
In the Legends continuity, her mother Amelia was involved in the crash, and she is partially driven by the need to discover the truth behind her mother's disappearance and vindicate her father's theories about Amelia's disappearance.
In the reboot continuity, Lara's mother vanished at an early age, and her father became obsessed with finding the secrets of immortality, eventually resulting in an apparent suicide.
Lara distanced herself from her father's memory, believing like many others that his obsession had caused him to go mad. After studying at university, Lara gets an opportunity to work on an archaeology program, in the search for the mythic kingdom of Yamatai.
The voyage to find the kingdom results in a shipwreck on an island, which is later discovered to be Yamatai, however the island is also home to savage bandits, who were victims of previous wrecks.
Lara's attempts to find a way off the island lead her to discover that the island itself is stopping them from leaving, which she discovered is linked to the still living soul of the Sun Queen Himiko.
Lara must find a way to banish the spirit of the sun queen in order to get home. The aftermath of the events of the game causes Lara to see that her father was right, and that she had needlessly distanced herself from him.
She decides to finish his work, and uncover the mysteries of the world. The gameplay of Tomb Raider is primarily based around an action-adventure framework, with Lara navigating environments and solving mechanical and environmental puzzles, in addition to fighting enemies and avoiding traps.
These puzzles, primarily set within ancient tombs and temples, can extend across multiple rooms and areas within a level.
Lara can swim through water, a rarity in games at the time that has continued through the series. The camera automatically adjusts depending on Lara's action, but defaults to a third-person perspective in most instances.
This basic formula remained unchanged through the first series of games. Angel of Darkness added stealth elements. For Legend , the control scheme and character movement was redesigned to provide a smooth and fluid experience.
One of the key elements present was how buttons for different actions cleanly transitioned into different actions, along with these moves being incorporated into combat to create effects such as stunning or knocking down enemies.
Quick-time events were added into certain segments within each level, and many of the puzzles were based around sophisticated in-game physics.
Using this set-up, they created a greater variety of moves and greater interaction with the environment, along with expanding and improving combat.
The gameplay underwent another major change for the reboot. Gameplay altered from progression through linear levels to navigating an open world, with hunting for supplies and upgrading equipment and weapons becoming a key part of gameplay, yet tombs were mostly optional and platforming was less present in comparison to combat.
The combat was redesigned to be similar to the Uncharted series: the previous reticle-based lock-on mechanics were replaced by a free-roaming aim.
Gard originally envisioned the character as a man: company co-founder Jeremy Heath-Smith was worried the character would be seen as derivative of Indiana Jones , so Gard changed the character's gender.
Her design underwent multiple revisions and redrafts during early development. Gard was no longer given full creative control, and it was stated by development staff that he was both saddened and disappointed by the use of Lara Croft's sex appeal in marketing.
Gard left Core Design in to found his own gaming company Confounding Factor , and was replaced by Stuart Atkinson. Over the next three years, Core Design was committed to delivering a Tomb Raider game annually, putting considerable strain on staff.
After the critical backlash of The Angel of Darkness , Eidos decided to take production of the Tomb Raider series out of Core Design's hands and give it to another subsidiary studio.
Production of the next game was given to Crystal Dynamics , a studio that had made its name with the Legacy of Kain series.
He added that "For a UK company, moving the development of its prized asset from Derby to California was a big decision to make but, as it turned out, absolutely the right one to make.
Alongside Underworld , the team decided to create a new subseries that featured the character of Lara Croft while not using the Tomb Raider moniker and using the aesthetics of the Legend continuity.
He created the original theme music after having discussions with Gard about the character of Lara Croft. Having decided to use Classical English music as an inspiration, he decided to create something simple for the theme song.
Its simplicity made rearrangements and orchestrations easy. For his work on the first three Tomb Raider games, he was given fairly minimal briefs, and for Tomb Raider III he was working on the game as a freelancer as he had left the company.
He composed the opening theme for The Last Revelation , saying that the opening melody came to him out of the blue, and added Egyptian motifs to fit in with the game's setting.
Chronicles was originally going to have a sizeable original opening theme, but due to time constraints the majority of it ended up being discarded, much to Connelly's later regret.
Only the opening segment survived. Scored using a full orchestra as opposed to the synthesised instruments of previous titles, it was performed by the London Symphony Orchestra.
For Legend , Troels Brun Folmann composed the music and managed the sound effects. Alongside composing a large amount of music for the game, he created micro-scores for small segments within gameplay.
Along with his orchestral style, he created a special instrument to create discordant sounds within the music, and musical elements from around the globe to represent the inhabitants of the game's island location.
Temple of Osiris was the first title in the Lara Croft subseries to have an original score, using Egyptian and Middle Eastern musical elements while creating a new main theme that could be used in future Lara Croft games.
The first Tomb Raider used a custom-built game engine, as other equivalent engines available to Core Design at the time were not versatile enough to realise the team's vision.
The engine was designed by Paul Douglas, who handled the game's artificial intelligence AI and the three-dimensional 3D graphics.
The choice of a 3D game was influenced by the team's opinion that the game type was under-represented when compared to first-person shooters such as Doom.
Its 3D style meant multiple elements were difficult to implement, including the AI and camera control. Another noted aspect was the multi-layered levels, as compared to equivalent 3D action-adventure games of the time which were limited to a flat-floor system.
Lara's movements were hand-animated and coordinated rather than created using motion capture. The reason for this was that the team wanted uniformity in her movement, which was not possible with motion capture technology of the time.
The first five games make use of full-motion video cutscenes. For the first three games, they were primarily used as transitional periods depicting Lara moving from one level to another or one location to another.
For Angel of Darkness , a new engine was built from scratch, but due to being unfamiliar and unused to the technology of the PS2, the team encountered multiple problems such as needing to remove areas and characters due to polygon restrictions.
Due to the deadlines imposed, the team were forced to cut corners, meaning that the game reached store shelves in a poor condition.
Both the character of Lara Croft and the concepts behind the Tomb Raider franchise have evolved thematically and in popularity since the first game's release in Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time.
It went on to sell over 7 million units worldwide. Since the release of Legend , the series has picked up in sales and popularity.
Multiple video game journalists, including Electronic Gaming Monthly ' s Crispin Boyer in and Eurogamer 's Martyn Carroll in , have cited the series as a pioneer in the medium, both laying the foundations for and popularising action-adventure and platforming games.
Carrol credited the series for bringing video gaming out into the cultural mainstream. The character of Lara Croft has similarly enjoyed popularity, standing out during her initial appearance in the male-dominated video game market, and continuing to stand out throughout the series' history.
As part of the latter honours, Guinness World Records editor Gaz Deaves said that the character "epitomises all that's great about video gaming". He cited other writers' statements that her popularity stemmed from player empathy with her ability to survive tough situations, alongside contrasting against weaker female characters such as Princess Peach.
Later, apparently more "realistic" redesigns lessened these criticisms to a degree. From Wikipedia, the free encyclopedia.
This article is about the video game series. For the game, see Tomb Raider video game. For the video game, see Tomb Raider video game.
For the film, see Tomb Raider film. For the act of tomb raiding, see Grave robbery. Video game franchise. The Tomb Raider logo from onwards.
Multiple logos have been used through the series' lifetime. Further information: List of Tomb Raider media. Main article: Lara Croft.
See also: List of Tomb Raider media. Archived from the original on 10 May Retrieved 26 June Nixxes Software BV.
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Tell us what you think about this feature. Other Lists by Rubendhrah. Z - Language - Spanish. Z - OTT - Zee5.Als amoralisches Wesen frönt er nur der Vergnügung. Das zwingt Lara Beste Spielothek in Giesselsdorfberg finden, das Feuer zu eröffnen. Vor Jahrtausenden konnte er seinen Verfolger in Einzelstücke zerlegen und hat nun dazu Urdmann in seine Dienste gestellt. Anscheinend Beste Spielothek in Hitfeld finden sie alle Hinweise auf das Vlies aus der Welt Csgo Spin. Sie klettert und springt durch antike Tempelanlagen, löst Rätsel und rettet das eine oder andere Mal die Welt. Lara wird von zwei Leibwächtern in Zombie Online Spiele Auto gezerrt und auf seine nahe Villa gebracht, wo er sie dazu zwingen will, für ihn zu arbeiten. Core Design Eidos Interactive.